Design
How design teams do their best work inside software companies. Research that changes decisions, design systems that survive a reorganisation, accessibility done early, and the craft that makes a product feel considered.
Track hostAnika SharmaChief Design Officer, CorvidThe Design track is about practice rather than portfolios. Speakers show the messy middle of real projects: the research that contradicted the brief, the component library that had to be rebuilt, the accessibility audit that arrived too late and what the team changed afterwards.
It suits product designers, design engineers, researchers and the people who manage them. If you work in a team where design and engineering sit close together, or wish they did, most of these sessions were chosen with you in mind.
Anika Sharma curated the track around one rule: every talk had to include something an attendee could try with their own team the following week.
Day 1Wednesday 9 June
Design· Keynote
Craft is a decision, not a department

Anika Sharma, Corvid
09:30–10:15Main Stage
Design· Workshop · Intermediate
Prototype with real data, not lorem ipsum

Hannah Berg, Kitebird
10:30–12:30Lab40 seats
Design· Talk · Intermediate
Research that changes the roadmap, not just the deck

Inês Carvalho, Quill
11:40–12:20Studio
Day 2Thursday 10 June
Design· Talk · Intermediate
Accessibility debt compounds faster than technical debt

Hannah Berg, Kitebird
10:30–11:10Studio
Design· Talk · Intermediate
Design systems are a product, staff them like one

Priya Nair, Northbeam
11:40–12:20Main Stage
Design· Lightning · Intermediate
Lightning talks: the details that do the work




Hannah Berg, Priya Nair and 2 more
12:30–13:10Studio


